Updates


Protector Playtester Update - 10/19/99

It's been a while since I've put together an update on Protector but believe me, this game is shaping up nicely. Just today I got the latest revision of Protector from Carl and from the moment I started playing everything just "felt" right. The gameplay has been tweaked to near-perfection, I'd say...it's right about at the point where you can still get stuck and get wasted a bunch, but it's not overly frustrating to the point where you get discouraged from playing.

The biggest change in gameplay is the increased frequency of powerups and credits when you defeat enemies. This may seem like a simple thing, but without this, the game didn't just scream "Play ME" like it does now. Now, I believe this game truly has the strength to stand on its own as a great game for the Jag, becoming one of those games you just love to throw in and blast through a few levels at a time, much like T2K and D2K. I've been playing this game for nearly a year now, and since now I'm getting the urge to play it a TON really goes to show the replayability this title has.

Never before today did Protector "feel" like a comeplete game. With the balanced gameplay, landscapes and music that change every 5 levels (note the screenshots for a new landscape) and all the rest of the work Carl put into this title, it really does shine now. Just wait till this game gets into your hands in early 2000!

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Previous Updates:

Protector Update 4/2/99


E-Mail Kevin Manne at: KevinManne@wycol.com